League of Legends: Wild Rift replaced the term Cooldown Reduction with Ability Haste, in line with League of Legends. The change was made with the release of the 1.1 patch update to make the game fairer for its players. Now, a lot of players are confused with this term and how it works. If you are one of them, we have explained Ability Haste below along with the complete list of changes it brought to different stats.
What is Ability Haste?
While Cooldown Reduction shortens the cooldown period of champions abilities, Ability Haste represents the amount of time an ability can be used again by a particular champion. Now, Cooldown Reduction used to work exponentially as it reduces 1% of the current cooldown period making each point of CDR more and more valuable as you stacked it, which forced the developers to cap it at 40%.
However, Ability Haste allows you to cast abilities 1% more frequently, making it work more linearly than CDR that helped the developers remove the cap in this case and, thus, has no limits. It means 100 Ability Haste will let you cast abilities 100% more frequently (double the amount of casts), but it will not be easy to reach there, making it a more practical approach.
Using Cooldown Reduction, Ability Haste can be calculated with the formula:
- CDR = 1 – (1/(1+Ability Haste))
Ability Haste can be granted by items, buffs, and runes in the game. Also, here is the list of all the changes it brought:
Physical
- Caulfield’s Warhammer: 10% CDR → 10 Ability HasteStinger: 10% CDR → 10 Ability HasteBlack Cleaver: 20% CDR → 25 Ability HasteTrinity Force: 20% CDR → 25 Ability HasteUmbral Glaive: 10% CDR → 10 Ability HasteYoumuu’s Ghostblade: 10% CDR → 10 Ability HasteDuskblade of Draktharr: 10% CDR → 10 Ability HasteManamune: 10% CDR → 10 AMuramana: 10% CDR → 10 Ability HasteMaw of Malmortius: 10% CDR → 10 Ability HasteDeath’s Dance: 10% CDR → 15 Ability Haste
Magic
Fiendish Codex: 10% CDR → 10 Ability HasteLost Chapter: 10% CDR → 10 Ability Haste
Passive – Haste: Renamed to InsightPassive – Insight: Grants 10 Ability Haste
Sheen: 10% CDR → 10 Ability HasteLich Bane: 10% CDR → 10 Ability HasteNashor’s Tooth: 20% CDR → 25 Ability HasteLuden’s Echo: 10% CDR → 10 Ability HasteHarmonic Echo: 10% CDR → 10 Ability HasteAwakened Soulstealer: 20% CDR → 25% Ability Haste
Ultimate CDR per stack: 3% → 3 Ultimate Haste per stackUltimate Haste affects your ultimate ability’s cooldown as Ability Haste would
Athene’s Unholy Grail: 10% CDR → 10 Ability HasteArdent Censer: 10% CDR → 10 Ability HasteArchangel’s Staff: 20% CDR → 25 Ability HasteSeraph’s Embrace: 20% CDR → 25 Ability Haste
Defense
- Kindlegem: 10% CDR → 10 Ability HasteGlacial Shroud: 10% CDR → 10 Ability HasteIceborn Gauntlet: 20% CDR → 25 Ability HasteSpirit Visage: 10% CDR → 10 Ability HasteAbyssal Mask: 10% CDR → 10 Ability HasteZeke’s Convergence: 10% CDR → 10 Ability HasteWarmog’s Armor: 10% CDR → 10 Ability HasteGuardian’s Vow: 10% CDR → 10 Ability HasteWinter’s Approach: 10% CDR → 10 Ability HasteFimbulwinter: 10% CDR → 10 Ability Haste
Boots
- Ionian Boots of Lucidity: 10% CDR → 15 Ability HasteSummoner Spell cooldown reduction: 10% → 15%
Evolved Blue Buff
- 20% CDR → 20 Ability Haste
Runes
Hunter – Genius
2.5% CDR + 1.5% CDR per Unique Takedown → 2.5 Ability Haste + 2.5 Ability Haste per Unique Take DownMax Ability Haste: 15